<div class="logo">
<div class="headtitle">
<span class="heada">work</span><span class="headb">smart</span>
</div>
<span class="sub">health and safety</span>
</div>
<div class="centered-text">
Hello, and welcome to your final Occupational Health and Safety test.
You'll be given a series of questions and scenarios and asked to provide a response that you feel is the safest.
Any score below 100% will require you to re-sit the test.
<h3>Health and Safety is our primary concern, and everyone's responsibility.</h3>
When you are ready, click below to begin the test.
[[Continue |q1]]
</div>
<<set $injuries to [ ]>>
<<set $correct to 0>>
<<set $total to 0>> <<silently>>
<<=setup.showInjuries()>>
<</silently>>
<<nobr>>
<h2>Your final safety rating:</h2>
<div class="finalScore" id="finalscore">0</div>
<</nobr>>
<<silently>>
<<=setup.displayScorePercent()>>
<</silently>>
<div class="events" id="events"></div>
<<click "Restart">><<script>>Engine.restart()<</script>><</click>>You have just mounted your forklift and are going through the pre-operation checklist. Suddenly your co-worker, Jared, asks to ride with you since you're both working in the same department today. Should you:
<div class="answerHolder">
[[Allow him to ride in the passenger seat |q2][$correct += 1]]
[[Let him ride on the tynes|ride]]
[[Instruct him to walk|q2]]
[[Let him drive|jaredDrive]]
</div>
<<set $total += 1>>You arrive at the automotive storage isle to find that your first job is to deliver 4 loose truck tyres. Your supervisor, Adam, is adamant that these tyres must be transported as a single load, should you:
<div class="answerHolder">
[[Strap the tyres to a cargo palette using a harness, making sure they are tightly secured |q3][$correct += 1]]
<<if $jaredTynes>>[[Hang them directly from the tynes |tineDamage]]<<else>>[[Hang them directly from the tynes |q3]]<</if>>
[[Roll the tyres, it'll be much more fun|tyreRoll]]
[[Just balance the tires on the tynes and drive carefully|tyreBounce]]
</div>
<<set $total += 1>>While you are delivering the tyres, Barney flags you down and asks for your help inspecting the seals of a hazardous material container. Should you:
<div class="answerHolder">
[[Agree, shake the containers to test if the seals hold fast|shake]]
[[Tell him not to worry about it, it isn't his role|q4]]
[[Decline, you are not qualified for this kind of inspection|q4][$correct += 1]]
[[Agree, pull hard at the lids to test the seals|pull]]
</div>
<<set $total += 1>>After completing your delivery Adam approaches you with an offer. He tells you that your department will be attending a mandatory seminar this evening. However, if you continue to work during the seminar, he will strike your absence from the record and give you a pay bonus. Should you:
<div class="answerHolder">
[[Agree to his offer. Once he is away, duck out for a cigarette|smoko]]
[[Agree to his offer. Keep on working, Adam knows best|q5]]
[[Decline. Seminars are important.|q5][$correct += 1]]
[[Agree to his offer. As soon as he's gone go find Jared|jaredTime]]
</div>
<<set $total += 1>>You notice that one of the wheels on your forklift has been making strange noises while in motion, should you:
<div class="answerHolder">
[[Alert a supervisor (besides Adam) to the issue and retire your forklift until inspection can occur|q6][$correct += 1]]
[[Just leave the forklift, someone else will deal with it|q6][$vacantForklift to true]]
[[Just ask Adam. He always knows what to do|askAdam]]
[[Ignore it. It's ok to have a quirky forklift. It gives them character|q6]]
</div>
<<set $total += 1>>Walking through the refrigerated storage section you notice one of the containers that are meant to be storing raspberry friand has been left unlocked and ajar, should you:
<div class="answerHolder">
[[Ignore it, you're not qualified for food storage|q7]]
[[Re-seal the container and notify a manager|q7][$correct += 1; $teamMeeting to true]]
[[Re-seal the container and walk away, you didn't see nothin'|q7]]
[[Take a friand for yourself, noone will know|q7][$stolenFriand to true; $teamMeeting to true]]
</div>
<<set $total += 1>><<if $jaredInjured and $jaredInjured2>>
On your way to your next assignment you see Jared, much calmer now - more sobered from his injuries, assisting Frida by holding a ladder for her to climb. Looks like they're trying to get a box of spades down from the landscaping isle. There's a good bit of distance from the shelf to the ground. Should you:
<div class="answerHolder">
[[Move on, there are already two people here and too many cooks spoil the broth|q8][$injuries.push("Jared suffered crushing injuries when Frida dropped a box of spades")]]
[[Offer to take the load from their hands, helping them get it down from the height safely|q8][$correct += 1]]
</div>
<<set $total += 1>>
<<else>>
On your way to your next assignment you notice Jared retrieving a box of spades from the landscaping isle. This would be an entirely ordinary sight, except Jared is attempting this by climbing a step ladder which is being propped up by two other step ladders, like a house of cards. <<if $jaredInjured is true>>It seems bruised ribs haven't made him any less bold.<<elseif $jaredInjured2 is true>>The bandage around his head makes him look a bit like a clown up there.<</if>>Should you:
<div class="answerHolder">
[[Assist Jared in dismounting the step ladders and reprimand him for the dangers of this action once he has reached the ground|q8][$correct += 1]]
[[Ask him to get some shears while he's up there|shears]]
</div>
<<set $total += 1>>
<</if>>While checking the supply manifest you've noticed a <<if $vacantForklift is true>>broken down forklift, your old forklift<<if $brokenTyne is true or $tapedTyne is true>>, busted up tyne and all,<</if>>,<<else>>broken trolley<</if>> has been left in front of the fire escape, should you:
<<if $teamMeeting is true>>
<div class="answerHolder">
<<if $vacantForklift is true>>
[[Remove the forklift and place it against an empty wall|teamMeeting][$correct += 1]]
[[It looks lonely, put another forklift with it|teamMeeting][$fireExitBlocked to true]]
<<else>>
[[Remove the trolley and place it against an empty wall|teamMeeting][$correct += 1]]
[[It looks lonely, put another trolley with it|teamMeeting][$fireExitBlocked to true]]
<</if>>
</div>
<<else>>
<div class="answerHolder">
<<if $vacantForklift is true>>
[[Remove the forklift and place it against an empty wall|q10][$correct += 1]]
[[It looks lonely, put another forklift with it|q10][$fireExitBlocked to true]]
<<else>>
[[Remove the trolley and place it against an empty wall|q10][$correct += 1]]
[[It looks lonely, put another trolley with it|q10][$fireExitBlocked to true]]
<</if>>
</div>
<</if>>
<<set $total += 1>>It's the end of your shift, you and a co-worker are loading damaged boxes into a box crusher. Suddenly, the machine jams up due to some scrap that has gotten lodged in the ram. You have tried reversing the ram, but it's stuck fast. Should you:
<div class="answerHolder">
[[Stop the machine, insert the locking bar, remove the obstruction, resume operation once workers are clear|Final][$correct += 1]]
[[Ask Alex to keep an eye on the controls while you reach in to fix the jam|Jam]]
<<if $medicalFire is true>>[[That fire you lit in the medical cupboard is starting to fill the warehouse with smoke. Maybe just leave?|Final][$injuries.push("Three team members suffered smoke inhilation injuries")]]<</if>>
<<if $boxTyne is true>>[[Look closer at the scrap. It looks familiar|tyneRemoval]]<</if>>
</div>
<<set $total += 1>>Your department is now on lunch break. One of your co-workers, Tina, has put a pot of water on to boil. She is now asking for your advice on how to safely lower eggs into the boiling water. Should you tell her to:
<div class="answerHolder">
[[Use tongs or a ladle to gently place the eggs in the water, avoiding splashback|q9][$correct += 1]]
[[Challenge Tina to a freethrow competition with the eggs|freethrow]]
[[Ignore her, this isn't your job. You're on break|ignore]]
</div>
<<set $total += 1>>Jared is having the time of his life. You raise the tynes slightly and now he's put both feet across one, as if he's a surfer riding a wave. As you rush through warehouse workers stop what they're doing to marvel at your recklessness.
<div class="answerHolder">
[[It's not too late to stop |q2]]
[[Double down, start doing donuts|jared]]
</div>
<<set $jaredTynes to true>>As you begin to spin clockwise, Jared's cool factor doubles. In a burst of inspiration he decides to try jumping to the other tyne mid turn. Unfortunately his foot slips and he goes flying through the air. Luckily, Bill is there to break his fall.
<div class="answerHolder">
[[Continue |q2]]
</div>
<<run $injuries.push("Jared's ribs are bruised")>>
<<run $injuries.push("Bill has a concussion")>>
<<set $jaredInjured to true>>You pick up a container and shake it vigerously and nothing happens, the seals seem to be holding tight. You tip the container on it's side just to test for leaks when you notice that the contents have started to bubble like soda water. Suddenly, with a loud pop, the seal bursts and pings off of the shelf while the container, in your hands a moment ago, now flies out of your hands towards your coworker Alex, who happened to look your way right at that moment.
<div class="answerHolder">
[[Continue|q4]]
</div>
<<run $injuries.push("Alex wears an eyepatch on their left eye")>>
<<set $alexInjured to true>>Smoking is so cool. Where do you go for your smoko?
<div class="answerHolder">
[[Outisde in the alley|outdoorsmoke]]
[[Right here, next to the forklift|forksmoke]]
[[In the walk in medical storage|medical]]
</div>The medical cupboard is perfect. Noone will notice the smell of smoke over the harsh scent of chemicals. You take your time, enjoying your smoke while <<if $jaredSmoke>>chatting with Jared. Such a cool guy.<<else>>scrolling your phone.<</if>> Once you're done you flick your butt into a corner and leave. The perfect crime.
<div class="answerHolder">
[[Continue|q5]]
<<set $medicalFire to true>>
</div>Noone is here, and noone will ever know. As soon as Adam is gone you sit on the tynes of your forklift and spark up. You feel like a cowboy, your forklift your steed, just the coolest person in the world. Sure beats some boring seminar.
<<if $bentTyne>>You sit on the tynes, enjoying this paid break, before you hear a hideous creak. The bent tyne below you groans like a beached whale before snapping off.
<div class="answerHolder">
[[Hide the tyne, don't say a word|hideTyne]]
[[Quick, find some tape and tape it back together|tapedTyne]]
</div>
<<else>>
<div class="answerHolder">
[[Continue|q5]]
</div>
<</if>>You step out of the warehouse into the crisp afternoon air. Finding a sunny spot, you spark up, the feeling of warm brick wall at your back soothing you almost as much as the nicotine flooding your veins. Truely, you are in flavour country.
<div class="answerHolder">
[[Continue|q5]]
</div>Jared is all for it. Balancing a box of spades and four sets of shears he looked like an acrobat. Suddenly, Jared's foot slipped. All present knew that from now on he'd never play the flute again.
<div class="answerHolder">
[[Continue|q8]]
</div>
<<run $injuries.push("Jared will never play the flute again")>>
<<set $jaredInjured2 to true>>You and Tina stand by the breakroom door, taking turns chucking eggs into the pot. The first few go relatively unnoticed by the rest of the room, but as the competition goes on, your teammates start to notice what the two of you are up to. They begin taking bets while peppering you with cheers and encouragement. It's the final egg, and Tina is up.
<div class="answerHolder">
[[Stand by and watch|watch]]
[[Begin chanting "Dunk, dunk dunk!"|dunk]]
</div>With an audience demanding her go above and beyond, Tina makes a leap towards the pot. She lifts an egg high above her head, ready to meet it's destination, and plunges it down with the passion of someone who's forgotten how much water burns hurt.
<div class="answerHolder">
[[Quick, head to the medical cupboard|medical2]]
[[Leave. Say nothing. |q9]]
</div>
<<run $injuries.push("Tina's right hand and arm have second degree burns")>>
<<set $tinaInjured to true>><<if $medicalFire == true>>
Just before you open the door you faintly smell something that could be the scent of strong chemicals. As soon as you open the door you're given a painful reminder of the cigarette you had earlier as you're greeted by a veritable inferno. Smoke begins billowing out of the cupboard.
<div class="answerHolder">
[[Grab a fire blanket and suffocate the flames.|q9][$medicalFire to false]]
[[Close the door. Say nothing.|q9]]
</div>
<</if>>
<<if $medicalFire != true>>
<<if $tyneTrap is true>>
You try to open the door but something has jammed it. pushing hard you manage to squeeze it open just wide enough to see the thick metal of your old Tyne, now fallen and jammed between the door and the shelf. You sheepishly close the door, telling Tina you couldn't find the cream.
<<else>>
You grab the burns cream and make it back to Tina. Everyone has learned a valuable lesson about boiling water.
<</if>>
<div class="answerHolder">
[[Continue|q9]]
</div>
<</if>>Tina's final shot, filled with passion for the game, goes wide. It flies through the air towards Alex, who had just turned to look at Tina. <<if $alexInjured != true>>Looks like Alex will have to get to the eyewash station.<</if>> <<if $alexInjured == true>>Looks like Alex is going to need a second eyepatch.<</if>>
<div class="answerHolder">
[[Continue|q9]]
</div>
<<if $alexInjured is true>>
<<set $alexBlind to true>>
<<else>>
<<set $alexInjured to true>>
<</if>>
<<run $injuries.push("Alex has an eyepatch on their right eye")>><<if $stolenFriand != true>>It's now close to the time where you would finish up but the manager you spoke to earlier about the friands has called everyone in your department to a mandatory meeting.
<<else>>
The manager has called a mandatory meeting for your whole department. Apparantly based on the theft of goods from storage areas.
<</if>>
They talk about the importance of trust, integrity, honesty and how the business is a family. <<if $stolenFriand is true>>You can't help but feel a little guilty, the taste of raspberry goodness lingering on your lips.<<else>>You can't help but feel proud for bringing the friand to their attention.<</if>>
<<if $adamTrouble is true>>The manager calls Adam out specifically. It appears he's been hiding broken forklift parts in his office in some vein attempt to avoid accountability. You blush slightly on hearing this, but soon turn pale at the site of Adam being publically fired.<</if>>
<<if $jaredDork is true>>You see Jared looking at you from across the room, crumbs of friand clinging to his shirt. You see a deep look of confusion and betrayal on his face<<if $jaredInjured2 is true and $jaredInjured is true>>, even though he must be in a lot of physical pain,<</if>> and you can tell he thinks you're a dork.<<if $stolenFriand is true>> You can't believe he thinks it's you and you wonder if you'll ever hang out again.<</if>><</if>>
<<if $medicalFire is true>>You see black smoke pouring from above the door of the medical supply cupboard.<</if>>
<div class="answerHolder">
<<if $medicalFire is true>>
[[Say nothing about the fire. I'm sure noone will notice |q10]]
[[Alert everyone and head towards the fire exit|fireExit]]
<<else>>
[[Continue|q10]]
<</if>>
</div><<if $fireExitBlocked is true>>
Two forklifts form an imposing barrier across the fire exit. Tina starts screaming as everyone realises they are going to have to find the way to the main exit. <<if $doctor is true>>You remember how you helped Tina, now so frightened. You're basically a doctor, a hero. You stand tall and proud and instuct everyone to keep low as they make their way through the building to safety. You radiate confidence and inspire those around you.<</if>>Ducking through the smoke you all manage to make it to the emergency meeting point on the street out the front. Flames billow from the windows as the sound of sirens can be heard faintly in the distance. You're not sure you'll have a job to come back to on Monday.
[[Continue|Final]]
<<if $vacantForklift is true>>
<<else>>
Scrambling for the door the team is shocked to find two trollies blocking the way. Though it could have been a disaster, they manage to move them before smoke fills the hallway. You stand in the carpark with your team, watching as the fire consumes the trollies. They won't die lonely.
It looks like you'll have a week or so off of work while everything gets cleaned up. <<if $doctor>>Remembering how you helped Tina you think you might take the time to look into becoming a real doctor. It couldn't be that hard.<</if>>
[[Continue|Final]]
<</if>>
<<else>>
The whole team makes it out to the carpark and watches as the fire department gets the burning medical cupboard under control. Everyone is shaking their heads and trying to figure out who could be responsible for this. You shake your head along with them.
[[Continue|q10]]
<</if>>
<<run $injuries.push("Three team members suffered smoke inhilation injuries")>><<if $alexBlind is true>>
Hesitantly, Alex says "Sure thing", as you lean over, reaching your hands into the jaws of the machine. From outside the machine you hear a bump and a "whoops" as the jaws spring to life. A crushing pain in your hand causes you to scream as Alex hits the emergency stop.
Looks like you're up for a bit of workers compensation. <<if $boxTyne is true>>Hopefully noone finds that tyne.<</if>>
<<run $injuries.push("Your hand is crushed")>>
<<elseif $alexInjured is true>>
Alex watches with their one good eye as you reach deep into the jaws of the crusher. You manage to pull, with a tentative grip, on the <<if $boxTyne is true>>end of the tyne<<else>>large plastic strip wrapped around the jaws<</if>>, snapping it free and clearing the obstruction.
<<else>>
Alex keeps their eyes on the controls while you reach into the jaws of the crusher, managing to <<if $boxTyne is true>>remove the tyne<<else>>clear the obstruction<</if>>. Luckily, without incident.
<</if>>
<div class="answerHolder">
[[Continue|Final]]
</div>You find Jared hanging out in the bathrooms, also hiding from the seminar. <<if $jaredInjured is true>>He's looked better. Those bruised ribs really look like they must hurt.<</if>> You decide to spend the seminar time with Jared.
<<if $jaredInjured is true>>[[Encourage him to go get his ribs seen by a doctor|jaredDislike]]<</if>>
[[Invite Jared to go for a smoko|jaredSmoko]]
[[Suggest an office chair race|officeChairRace]]Jared looks at you as if you're speaking another language. "I thought you were cool," is all he says before he leaves the bathroom.
[[Continue|q5]]
<<set $jaredDork to true>>Jared agrees, and he knows the perfect place.
[[Follow Jared|medical][$jaredSmoke to true]]Pushing hard with your legs you speed down the now empty isles of the warehouse, wind whipping through your hair. You feel so wild and free. You look over to Jared, the same child like wonder and excitement lighting up his face. <<if $bentTyne is true>>This expression barely even leaving as one of his wheels slams into the bent tyne of your forklift, sending him flying.<<set $jaredInjured2 to true>><<run $injuries.push("Jared has a fractured skull")>><<else>>You've never seen him this happy.<</if>>
[[Continue|q5]]
As you drive one of the tyres hanging from your tynes drags along the ground. The friction causes your forklift to almost tip, though thankfully not all the way. Due to some previous damage from Jared's ride, however, this extra strain on the tynes causes one of them to have a nasty bend.
[[Continue|q3]]
<<set $bentTyne to true>>You think fast. If someone finds this, they're going to link it to you.
Ok. Ok... be cool. Where could you hide this?
[[The large pile of cardboard boxes in the corner of the warehouse|q6][$boxTyne to true]]
[[Adam's office. That will throw them off of your scent|adamOffice]]
[[The medical cupboard. Noone ever goes there!|medHide]]
<<set $brokenTyne to true>>You quickly find some duct-tape, wrapping it in tight loops around the tyne, using nearly the whole roll to make it 'stable'. Well, stable enough. It dangles loosly, and wobbles as you drive, but surely it'll still function. Congratulating yourself on a job well done you get back to work.
[[Continue|q5]]
<<set $tapedTyne to true>>Oh no, it's your tyne, the one you hid from the busted forklift. If anyone finds this, you're done for. Some do-gooder must have been hawking boxes into the crusher and somehow missed this hunk of metal. Should you:
[[Call off the repair, confess to the broken tyne and face consequences|fired]]
[[Get in there and remove the tyne before someone else finds out|Jam]]The look on the mangers face was on of pure bafflement. Someone could have got seriously injured, an expensive piece of equiptment had been broken and worst of all you lied. He shakes his head in shame as he sends you out. Your last weeks paycheck will be mailed out shortly.
[[Continue|Final]]Adam's office is a tiny room in the corner of the warehouse, jammed wall to wall with filing cabinets containing who knows what. You slide the tyne behind one in the corner, out of sight and out of mind, before heading back to work.
[[Continue|q6][$adamTrouble to true]]You sneak the busted tyne into the medical cupboard and jam it between the shelves and the door. Barely anyone comes in here, and even if they did they'd presubably have more important things to worry about that a random chunk of metal. Dusting your hands off you close the door and head back to work. <<set $tyneTrap to true>>
[[Continue|q6]]<<if $tapedTyne is true>>
Adam takes a long look at your forklift. Footprints all over the tynes, one barly hanging on with duct-tape. His deep sigh lets you know that a squeaky wheel is the least of your problems. He reminds you, firmly, of the cost of a forklift and what you're planning to do now.
[[You offer to hide the tyne so neither you or Adam will get in trouble|hideTyne]]
[[You beg Adam to take care if it, pleading to keep your job|adamHelp][q6]]
[[Tell him Jared did it. He's sure to believe that|betrayal][$jaredDork to true]]
<<else>>
Adam gives the wheel a few swift kicks before declaring it safe to drive. Nothing wrong with it at all in fact. He tells you to get back to work.
[[Approach another supervisor, Adam is clearly wrong|q6]]
[[Just leave it parked at the bay and find another forklift|q6][$vacantForklift to true]]
[[Ignore it. It's ok to have a quirky forklift. It gives them character|q6]]
<</if>>Adam sighs deeply before agreeing. He says to go make yourself busy while he takes care of the busted forklift.<<if $tapedTyne is true>><<set adamTrouble to true>><</if>><<set $vacantForklift to true>>
[[Continue|q6]]Adam sighs, massaging his temples. Of course Jared would do something like this. He's got to be the dopiest guy that Adam knows. Fortunately, Jaread and Adam go way back, so you know he wont be fired. Adam still wants to go and have a talk with him though.
[[Continue|q6]]You ignore Tina, taking time to sit and have a well earned rest. It's been a long day. It isn't long before you hear the crash of a falling pot, the splash of water and a scream from Tina. Looks like she's burned her legs pretty badly.
<div class="answerHolder">
[[Head to the medical cupboard to find some burn cream|medical2]]
[[This is your break, ignore it. Someone else can help Tina|q9]]
[[Help Tina get her leg in the breakroom fridge to keep it cool|fridge]]
</div>
<<run $injuries.push("Tina's left calf and thigh have second degree burns")>>With total confidence you help Tina hobble over to the refrigerator, pulling open the door and pushing her leg inside. Cold cures hot, you think, as Tina's feet smoosh against a week old birthday cake someone has left behind. Tina says she can't keep her balance like this for long
<div class="answerHolder">
[[Get Tina a chair to sit on while her leg is in the fridge|tinaChair]]
[[She's in shock, shake her a little so she comes to her senses|tinaShake]]
</div>You firmly but calmly holler at Tina to snap out of it. As you shake her shoulders to bring her back to reality her foot slips in the cake and she tumbles over backwards. After a brief yelp of pain she doesn't cry. She simply sighs deeply and asks you to just leave her alone.
[[Continue|q9]]
<<run $injuries.push("Tina has a slipped disc")>>You pull over a chair and lower Tina down on to it, instructing her to keep her leg in the fridge and the door shut as best she can for at least half an hour. You feel a glowing sense of pride inside, like you're a hero. You briefly fantasize about becoming a doctor.<<set $doctor to true>>
[[Continue|q9]]Jared does not have his forklift licence, but keenly takes up your offer. He's been wanting to try on of these out since the supervisor, Adam, got him a job here.
You give him a rudementary point around of the controls before slapping him on the back and sending him off.
He flies forward, the roar of the engine loud for less than a second before you hear a thud. Poor Bill will be heading home early today.
Sheepishly, Jared hands back the controls.
[[Continue|q2]]
<<run $injuries.push("Bill requires a full hip replacement")>>The huge tyres are so fun to roll. They take a bit to get started, but once that momentum is up they just keep going and going. One after the other you send them down the length of the warehouse, a satisfying rubbery thud as they hit the far brick wall.
It's only when Sam walks out from between the isles that you realise how bad an idea this is. Sam is able to get mostly out of the way, but the heavy tyre hits her ankle, leaving it at a nasty angle.
[[Continue|q3]]
<<run $injuries.push("Sam will never dance the same again")>>The ride goes smoothly at first, the wheels balanced across the tynes gently bouncing with every turn.
That is until Sam comes around the corner, headphones in her ears, right into your path. A squeal of breaks brings the forklift to a stop, but the unsecured tyres tumble from the front of the tynes right onto Sam.
[[Continue|q3]]
<<run $injuries.push("Sam's collarbone is shattered")>>You grip the container tightly beneath the sealed lid and pull with all of your might. The seals seem pretty solid, but you really want to be sure.
You pull harder and harder, your fingers straining with effort, before the seal finally gives way. The shock causes you to drop the bottle right on the ground, shattering it and letting out caustic smells. Should you:
<div class="answerHolder">
[[Kick the glass aside, pushing it beneath a row of shelves|q4]]
[[Find an appropriate chemical cleaning station and follow the instructions listed|q4]]
[[Just walk away, someone will come along to clean it up|q4]]
</div>